------------------------ 青橙独家提供 QQ:89496414 -----------------------
JD数据交流群:964288556
-------------------------------------------
游戏进程PID:1132
模块地址:0x7FF7EFDD0000
当前版本:0.0.0.0
-------------------------------------------
xor ecx,0x41E18277
ror ecx,0x0D
mov eax,ecx
shl eax,0x10
xor eax,ecx
xor eax,0xD08566XF
.常量
.常量 解密朝向, "7700816",,0x758150
.常量 获取数组, "33972173",,0x2065FCD
.常量 获取相机, "41063728",,0x2729530
.常量 获取本人, "41074902",,0x272C0D6
.常量 获取名字, "3071845",,0x2EDF65
.常量 获取状态, "48428940",,0x2E2F78C
.常量 获取旋转, "29419430",,0x1C0E7A6
.常量 获取空白, "109975041",,0x68E1601
.常量 瞬击地址, "3608575",,0x370FFF
.常量 上下抖动, "3595681",,0x36DDA1
.常量 左右抖动, "50352431",,0x300512F
.常量 上下屏息, "53714807",,0x3339F77
.常量 左右屏息, "53714904",,0x3339FD8
.常量 HOOK屏息, "53714206",,0x3339D1E
.常量 Je, "3525761",,0x35CC81
.常量 Code, "3602528",,0x36F860
.常量 Call, "3525672",,0x35CC28
.常量 热能Jne, "38776915",,0x24FB053
.常量 热能Sub, "49875344",,0x2F90990
.常量 PZ, "1",,0x1
.常量 DecryptOne, "1105298039",,0x41E18277
.常量 DecryptTwo, "3498403535",,0xD08566XF
.常量 TableOne, "13",,0xD
.常量 TableTwo, "16",,0x10
.常量 ChunkSize, "16628",,0x40F4
.常量 Eyes, "1892",,0x764
.常量 Packge, "1312",,0x520
.常量 PackgePos, "1304",,0x518
.常量 Audience, "5576",,0x15C8
.常量 PlayerName, "4128",,0x1020
.常量 PlayerState, "1024",,0x400
.常量 KillsCount, "1188",,0x4A4
.常量 Actor_TeamNumber, "4016",,0xFB0
.常量 Actor_ObjID, "20",,0x14
.常量 Actor_Health, "3596",,0xE0C
.常量 Actor_GroggyHealth, "3832",,0xEF8
.常量 Actor_Position, "768",,0x300
.常量 Mesh, "1296",,0x510
.常量 Mesh_BoneArray, "2592",,0xA20
.常量 Mesh_ComponentToWorld, "752",,0x2F0
.常量 CameraLocation, "2504",,0x9C8
.常量 CameraRotation, "2480",,0x9B0
.常量 CameraFov, "1124",,0x464
.常量 DroppedItemGroup, "816",,0x330
.常量 DroppedItemGroup_Count, "824",,0x338
.常量 DroppedItemGroup_UItem, "1552",,0x610
.常量 WeaponProcessor, "2696",,0xA88
.常量 CurrentWeaponIndex, "705",,0x2C1
.常量 EquippedWeapons, "672",,0x2A0
.常量 InitialSpeed, "64",,0x40
.常量 Veloctity, "960",,0x3C0
.常量 ActorRootComp, "1280",,0x500
.常量 PItchX, "1052",,0x41C
.常量 m_RootComponent, "248",,0xF8
.常量 CameraCallHook, "4761460",,0x48A774
.常量 XRayCallAddr, "49875344",,0x2F90990
.常量 XRayPatchAddr, "38776915",,0x24FB053
.常量 XRayOpenAddr, "38777102",,0x24FB10E
.常量 SetGlobalTimeDilationCallAddr, "29482848",,0x1C1DF60
.常量 GetUWorldCallAddr, "23895664",,0x16C9E70
.常量 SetRenderCustomDepthCallAddr, "40636736",,0x26C1140
.常量 CustomDepthStencilValueCallAddr, "40636224",,0x26C0F40
.常量 ServerSetControlRotationCallAddr, "38697392",,0x24E79B0
.常量 BoxMesh, "1296",,0x510
.常量 XRayCmpPointer, "2024",,0x7E8
.常量 ThrowMesh, "1032",,0x408
.常量 DepthValue, "1216",,0x4C0
.常量 Actortarray, "2192",,0x890
.常量 PersistentLevel, "248",,0xF8
.常量 OwningGameInstance, "248",,0xF8
.常量 LocalPlayer, "0",,0x0
.常量 PlayerController, "0",,0x0
.常量 LocalPlayerAddress, "1096",,0x448
.常量 PlayerCameraManager, "1168",,0x490
状态字节 = 到字节集({243,15,16,131,232,2,0,0})
数组字节 = 到字节集({131,120,8,0})
相机字节 = 到字节集({243,15,16,129,100,4,0,0})
本人字节 = 到字节集({72,139,92,36,88})
名字字节 = 到字节集({72,139,84,36,48})
旋转字节 = 到字节集({243,15,16,92,36,48})
本人Call字节 = 到字节集({131,61,46,0,0,0,0,116,31,199,5,34,0,0,0,0,0,0,0,72,139,200,198,129,232,7,0,0,1,76,139,224,232,49,141,10,250,73,139,196})
上下抖动字节 = 到字节集({ 69, 15, 87, 210 })
左右抖动字节 = 到字节集({ 69, 15, 87, 201 })
瞬间击中字节 = 到字节集({ 243, 15, 16, 64, 76 })
开镜屏息字节 = 到字节集({ 15, 87, 210, 144, 144, 144, 144, 144 })
瞬间击中还原 = 到字节集({243,15,16,64,28})
上下抖动还原 = 到字节集({68,15,40,208})
左右抖动还原 = 到字节集({68,15,40,208})
开镜屏息还原 = 到字节集({243,15,16,150,232,8,0,0})
>>>>>>>>>>>>>>>>>>>青橙独家提供 转载请标明出处 独家水印<<<<<<<<<<<<<<<<<<
联系我时,请说是在 挂海论坛 上看到的,谢谢! |