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.常量 指针地址, 86982184,0x52F3E28
.常量 矩阵地址, 113852976,0x6C94230
.常量 UWorld, 117664088,0x7036958
.常量 GNames, 118715336,0x71373C8
.常量 GameInstence, 136,0x88
.常量 LocalPlayer, 232,0xE8
.常量 PlayerController, 72,0x48
.常量 AcknowledgedPawn, 1144,0x478
.常量 CameraManager, 1216,0x4C0
.常量 Leve, 2472,0x9A8
.常量 Actor, 304,0x130
.常量 YawY, 1136,0x470
.常量 PItchX, 1128,0x468
.常量 Audience, 3080,0xC08
.常量 ObjID, 32,0x20
.常量 Position, 720,0x2D0
.常量 Playname, 4320,0x10E0
.常量 Mesh, 1336,0x538
.常量 Health, 6064,0x17B0
.常量 Health_Die, 6056,0x17A8
.常量 CameraPos, 2568,0xA08
.常量 CameraRot, 1136,0x470
.常量 CameraFov, 1160,0x488
.常量 Bone, 2784,0xAE0
.常量 BoneArry, 704,0x2C0
.常量 ItemID, 640,0x280
.常量 DroppedItem, 1048,0x418
.常量 DroppedItemGroup, 672,0x2A0
.常量 DroppedItemGroup_Count, 680,0x2A8
.常量 DroppedItemGroup_UItem, 1648,0x670
.常量 IsScope, 2484,0x9B4
.常量 Packge, 1352,0x548
.常量 PackgePos, 1312,0x520
.常量 IDD, 16680,0x4128
.常量 TeamNumber, 3544,0xDD8
.常量 PlayerState, 1088,0x440
.常量 PlayerSatisitc, 1940,0x794
.常量 WeapTable, 3896,0xF38
.常量 BulletTable, 3824,0xEF0
.常量 InitialSpeed, 280,0x118
.常量 VDragCoefficient, 44,0x2C
.常量 ActorRootComp, 1296,0x510
.常量 Veloctity, 992,0x3E0
.常量 MaxAcceleration, 792,0x318
.常量 VeloctityZ, 556,0x22C
.常量 WeaponProcessor, 7344,0x1CB0
.常量 CurrentWeaponIndex, 745,0x2E9
.常量 EquippedWeapons, 712,0x2C8
.常量 WeaponMesh, 1672,0x688
.常量 SkinId, 4584,0x11E8
.常量 m_rootComponent, 592,0x250
.常量 Eyes, 1924,0x784
.常量 Wall, 112,0x70
.常量 ScopeCamera, 2456,0x998
.常量 ScopeCamera_Breath, 688,0x2B0
置入代码 ({139,93,8,129,243,251,209,86,203,193,195,10,139,195,193,224,16,53,92,208,221,86,51,195,137,69,248})
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